Project completion

Snap Back to Reality: An Ambitious VR Project Comes to an End

Modern higher education must keep up with the rapidly evolving world of work while remaining appealing to the new generation of students. ‘Additive Reality’ aimed to revolutionize engineering education by incorporating Virtual Reality (VR) into additive manufacturing.

The goal was to connect theoretical knowledge with practical application. Through immersive hands-on training, students and teachers can gain practical experience with AM machines via VR, even before seeing the machines in person.

Furthermore, the project has developed a comprehensive manual to enable teachers to create their own VR applications and interactive e-learning experiences.

The project was highly successful in its application and evaluation of VR in education. It provided valuable insights into the effectiveness and potential of VR as a teaching tool for engineering, achieved through direct student involvement in VR design and testing.

The results and insights provide insight into the potential role of VR in the future of engineering education. It offers new opportunities for teaching methods and lays the groundwork for further research and development in digital teaching tools.

Additive Reality demonstrates how the targeted use of VR technology can enhance the training of future engineers and align it better with industry requirements.

Additive Reality is funded by the programm “Freiraum 2022” of the Stiftung Innovation in der Hochschullehre.

The Consortium:

FH Aachen – GoetheLab for Additive Manufacturing
Digital Additive Production DAP – RWTH Aachen

Marie Bode, M. Sc.

Image 1: Virtual Training Environment

Marie Bode, M. Sc.

Image 2: VR in Action

Marie Bode, M. Sc.

Image 3: Getting familiar with VR Environment

Gustavo Melo, M. Eng.

Gustavo Melo, M. Eng.

RWTH Aachen Chair
Digital Additive Production DAP
Campus-Boulevard 73
52074 Aachen


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